# Target - switch teams

***Available in ATS and ATB Pro with Target Addon***

This game mode can be seen as a Domination game, but the teams who dominates the prop are changing by hitting the target with BBs. As long as the target belongs to a team, it scores points for each minute.

<figure><img src="https://1215386833-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBjL3Ob7j4QZLX5rwcF31%2Fuploads%2FBHf2KM9pvbN0TMDuwX5m%2Fimage.png?alt=media&#x26;token=03abaa17-a84e-48fb-b366-123d69d7a45e" alt="" width="404"><figcaption></figcaption></figure>

<table><thead><tr><th width="166">Parameter</th><th>Description</th></tr></thead><tbody><tr><td>Full shield</td><td>How much hits are need it to "destroy" the target.</td></tr><tr><td>Shield auto repair (per minute)</td><td>The target can self-heal. For example, you can define that for every minute the shield will rise by 5 units until the shield is full. Use 0 to disable this feature.</td></tr><tr><td>Points per minute</td><td>How many points will the dominating team will get per minute </td></tr><tr><td>Teams</td><td>Teams who can dominate the target</td></tr><tr><td>Active team</td><td>Initial team who it's dominating the target. Set to neutral if no team will dominate the target initially.</td></tr><tr><td>Max Hits per seconds</td><td>How much hits per seconds are counting. It's used to eliminate very fast hits from automatic airsoft replicas. </td></tr><tr><td>Magnitude threshold</td><td>Define the target sensitivity. A lower value means a more hit-sensitive target. Change the parameter only when the target is counting hits without being hit by BBs, or not counting BBs at all.</td></tr></tbody></table>
