> For the complete documentation index, see [llms.txt](https://docs.ares-alpha.com/ares-alpha-props-manual-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ares-alpha.com/ares-alpha-props-manual-en/configuration-and-game-modes/game-modes/target-switch-teams.md).

# Target - switch teams

***Available in ATS and ATB Pro with Target Addon***

This game mode can be seen as a Domination game, but the teams who dominates the prop are changing by hitting the target with BBs. As long as the target belongs to a team, it scores points for each minute.

<figure><img src="/files/EckGw1fQoRO9xu2V56nz" alt="" width="404"><figcaption></figcaption></figure>

<table><thead><tr><th width="166">Parameter</th><th>Description</th></tr></thead><tbody><tr><td>Full shield</td><td>How much hits are need it to "destroy" the target.</td></tr><tr><td>Shield auto repair (per minute)</td><td>The target can self-heal. For example, you can define that for every minute the shield will rise by 5 units until the shield is full. Use 0 to disable this feature.</td></tr><tr><td>Points per minute</td><td>How many points will the dominating team will get per minute </td></tr><tr><td>Teams</td><td>Teams who can dominate the target</td></tr><tr><td>Active team</td><td>Initial team who it's dominating the target. Set to neutral if no team will dominate the target initially.</td></tr><tr><td>Max Hits per seconds</td><td>How much hits per seconds are counting. It's used to eliminate very fast hits from automatic airsoft replicas. </td></tr><tr><td>Magnitude threshold</td><td>Define the target sensitivity. A lower value means a more hit-sensitive target. Change the parameter only when the target is counting hits without being hit by BBs, or not counting BBs at all.</td></tr></tbody></table>


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