# Target - one team

***Available in ATS and ATB Pro with Target Addon***

Attacking team(s) needs to "destroy" the target by hitting it with BBs. The prop belongs to a defined team and if the target it's destroyed, it will loose points. Once the "target" it's destroyed, it can be reset it by Game Master with the Admin Blue Tag or automatically if is defined.

<figure><img src="/files/AtVg6CTTkbkKVxrTrs57" alt="" width="339"><figcaption></figcaption></figure>

<table><thead><tr><th width="166">Parameter</th><th>Description</th></tr></thead><tbody><tr><td>Owner team</td><td>Team who is defending the target. If the shield goes to zero, the team will lose points.</td></tr><tr><td>Full shield</td><td>How much hits are need it to "destroy" the target.</td></tr><tr><td>Shield auto repair (per minute)</td><td>The target can self-heal. For example, you can define that for every minute the shield will rise by 5 units until the shield is full. Use 0 to disable this feature.</td></tr><tr><td>Auto reset target (seconds)</td><td>Once a target it's "destroyed", it can be auto reset by a specific time (seconds). Use 0 if you disable the auto reset feature.</td></tr><tr><td>Max Hits per seconds</td><td>How much hits per seconds are counting. It's used to eliminate very fast hits from automatic airsoft replicas. </td></tr><tr><td>Magnitude threshold</td><td>Define the target sensitivity. A lower value means a more hit-sensitive target. Change the parameter only when the target is counting hits without being hit by BBs, or not counting BBs at all.</td></tr></tbody></table>


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