> For the complete documentation index, see [llms.txt](https://docs.ares-alpha.com/ares-alpha-props-manual-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ares-alpha.com/ares-alpha-props-manual-en/configuration-and-game-modes/game-modes/players-checkpoint.md).

# Players checkpoint

***Available in ATB Pro, ATB Mini and Minibox PRO***

<figure><img src="/files/5MY0XXHKmOTgEzAw28S7" alt="" width="375"><figcaption></figcaption></figure>

{% hint style="warning" %}
This game mode works only with [player tags](/ares-alpha-props-manual-en/player-tag.md).
{% endhint %}

In this game mode, a designated number of players from a team must check in at the box using their personal NFC tags.

Once all players have checked in, the team earns the points. The players who checked in also receive a share of the points—divided equally among them. For example, if the team earns 100 points and 4 players checked in, each player receives 25 points.

<figure><img src="/files/G3kB19bmBwH700sPh8o5" alt="" width="375"><figcaption></figcaption></figure>

<table><thead><tr><th width="192.9090576171875">Parameter</th><th>Description</th><th data-hidden></th></tr></thead><tbody><tr><td>Teams</td><td>Choose the teams that can use the prop.</td><td></td></tr><tr><td>Points for checking in all players</td><td>How many points does the team earn once all designated players from the same team have checked in.</td><td></td></tr><tr><td>Total players needed to check-in</td><td>How many players need to check in.</td><td></td></tr><tr><td>Auto restart game</td><td>After one team earns the points, the box remains active for the other teams. If this option is disabled, the prop switches to "game over" mode once the first team wins.</td><td></td></tr><tr><td>Restart game code</td><td>GM code to reset the box, while preserving the points already earned by the team and players.</td><td></td></tr></tbody></table>


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