> For the complete documentation index, see [llms.txt](https://docs.ares-alpha.com/ares-alpha-props-manual-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ares-alpha.com/ares-alpha-props-manual-en/configuration-and-game-modes/game-modes/bomb-v2-multiple-teams.md).

# Bomb V2 (Multiple teams)

***Available in ATB Pro and ATB Mini***

<figure><img src="/files/Fqa7TvxMSQn6CFRDyAqZ" alt="" width="375"><figcaption></figcaption></figure>

Extends the classic [Bomb mode](/ares-alpha-props-manual-en/configuration-and-game-modes/game-modes/bomb.md) to all teams. There are more than just two teams; each team has its own arming and defuse codes. The first team to reach the box enters its assigned arming code.

If the bomb detonates, the team that entered the arming code scores the points. If another team successfully enters their defuse code, they earn the points instead.

<figure><img src="/files/UYKl6y9JXDGA3tKfY7SU" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="166">Parameter</th><th>Description</th></tr></thead><tbody><tr><td>Points for detonation</td><td>How many point gets the attack team if the bombs detonates</td></tr><tr><td>Points for defuse</td><td>How many point gets the defend team if the the bombs is defused</td></tr><tr><td>Bomb timer<br>(seconds)</td><td>Bomb timer in seconds</td></tr><tr><td>Keyboard cooldown <br>(seconds)</td><td>Set a cooldown period for typing codes. Combined with two codes for arm/defuse you can force the players to stay a longer period around the box.</td></tr><tr><td>Teams</td><td>Each team has their own arm/defuse codes</td></tr><tr><td>Restart game<br>code</td><td>Used by Game Master to reset the bomb to unarmed state. Points scored by teams from the previous rounds will still counts.</td></tr></tbody></table>


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