> For the complete documentation index, see [llms.txt](https://docs.ares-alpha.com/ares-alpha-props-manual-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ares-alpha.com/ares-alpha-props-manual-en/configuration-and-game-modes/game-modes/bomb.md).

# Bomb

***Available in ATB Pro and ATB Mini***

<figure><img src="/files/MfWzWf9nZxlTyE1ajcLO" alt=""><figcaption></figcaption></figure>

Use the ATB prop as a bomb toy. One team (attack team) needs to arm the bomb be typing one or two keycodes. The other team needs to defuse the bomb by typing the defuse code(s).&#x20;

If the bombs detonates, the "attack" team score points. If the "defense" team are able to defuse it, they will score the points.<br>

<figure><img src="/files/uI8umVVOKRvQMdRHf76x" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="166">Parameter</th><th>Description</th></tr></thead><tbody><tr><td>Points for detonation</td><td>How many point gets the attack team if the bombs detonates</td></tr><tr><td>Points for defuse</td><td>How many point gets the defend team if the the bombs is defused</td></tr><tr><td>Bomb mode</td><td>Keyboard - One code: Use just one code per arm/defuse<br>Keyboard - Two codes: Use two codes to fully arm the bomb, or fully defuse it.</td></tr><tr><td>Bomb timer<br>(seconds)</td><td>Bomb timer in seconds</td></tr><tr><td>Keyboard cooldown <br>(seconds)</td><td>Set a cooldown period for typing codes. Combined with two codes for arm/defuse you can force the players to stay a longer period around the box.</td></tr><tr><td>Attack/Defend<br>teams</td><td>Select the attack and defend teams</td></tr><tr><td>Restart game<br>code</td><td>Used by Game Master to reset the bomb to unarmed state. Points scored by teams from the previous rounds will still counts.</td></tr><tr><td>Arm bomb code 1/2</td><td>Arm code(s)</td></tr><tr><td>Defuse bomb <br>code 1/2</td><td>Defuse code(s)</td></tr></tbody></table>
